Nomad
Wander the open sands.
$2 / month
- All 13 trials, forever
- Golden grain payout ×1.25
- Nomad sigil beside your name
- Supports the tomb
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Golden grains — earned in trials, spent in the treasuryThirteen trials · One treasury
The sands have shifted and the pyramids have opened. Prove your memory, your precision, your reflex, your wit, and your balance — and every deed now pays in golden grains, ready to spend in the treasury.
Beyond the dunes
Everything the tomb offers lives in three chambers — prove yourself in the trials, gather grains in the sanctum, and spend them in the market.
Thirteen pyramid trials of memory, precision, reflex, wit, and balance. Every deed pays in golden grains.
Golden grains drift from the night sky. Catch them, then raise monuments for lasting blessings.
Spend your grains on lasting upgrades, tomb-forged cosmetics, and one-use wonders.
Hall of trials
Each pyramid guards a different challenge and pays golden grains by your score. Best records are engraved into this browser's stone.
Ankh Blessing ready — your next trial pays double grains
The scribes keep count. Best deeds are carved in this browser alone.
The stone is blank
No deeds have been carved yet. Complete a trial and your best score will be engraved here.
Glyphs of Memory
Best —
Pyramid Stack
Best —
Scarab Strike
Best —
Lumen of Ra
Best —
Falcon of Horus
Best —
Scales of Maat
Best —
Serpent's Coil
Best —
Duat Ferry
Best —
Scribe's Sequence
Best —
Tomb Guardian
Best —
Chariot Rush
Best —
Pyramid Architect
Best —
Undead Legion
Best —
Points & rewards
Every trial pays golden grains by your score. Gather more in the Sand Sanctum, raise monuments for lasting blessings, and spend it all in the Scribe's Market.
Your purse is empty
Earn your first golden grains by finishing a trial — then spend them here on monuments, upgrades, and wonders.
Golden grains drift down from the night sky — tap them before they bury into the dune. Chain catches for combos, then pour your grains to raise monuments. Every crowned monument blesses all trials with +5% grains.
Courses 0/10
Tap falling grains to gather them — or focus the canvas and use arrow keys + Space.
Spend your golden grains on lasting upgrades, tomb-forged cosmetics, and one-use charms. The scribes update the shelf the instant your balance changes.
Permanent blessings that grow with every level.
Each trial sifts +25% more grains from the sands, forever.
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Tireless scarabs scurry through the Sanctum, gathering falling grains for you.
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Reads the wind: grains fall more often in the Sanctum and each is worth more.
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The priests set aside a steady tribute: +15% grains per level, forever.
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Alms from the temple mound: +10% grains per level, stacked with all else.
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Restyle the Sanctum's grains and the crowns of your monuments.
Crown your monuments in deep blue lapis lazuli.
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Crown your monuments with the living fire of Ra.
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Sanctum grains and bursts shimmer with azure dust.
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Sanctum grains and bursts glow like torch embers.
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A black-glass crown that swallows the light.
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Crown your monuments in cool desert jade.
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Sanctum grains shimmer like freshly struck gold.
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Sanctum grains drift as dark ash against the light.
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A warm amber aura follows your cursor.
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An azure halo trails your cursor.
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A regal gold aura — fit for a ruler of the Duat.
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Single-use wonders, ready the moment they are bought.
The key of life doubles the grains of your next trial round.
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Summon a storm that immediately rains ten rich grains into the Sand Sanctum.
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A stoppered flask of pure gold — tapped for +150 grains on purchase.
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The Pharaoh's Pact
A cheap covenant for those who love the sands. Every tier is one small monthly tribute paid safely through Stripe — your card never touches this site. Choose your rank.
Wander the open sands.
$2 / month
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Carve your name in the hall.
$4 / month
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Rule the Duat.
$8 / month
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Tomb themes
Recolour the whole tomb — cards, chambers, toasts, everything. Buy a theme with your golden grains and it's yours to equip forever.
The classic golden sands.
CoreGold, sand, and buried shadow — the way the tomb was first lit.
Owned
Nights dyed in deep violet.
GemRoyal violet replaces the gold; lapis glows like crushed amethyst.
450 grains
The oasis in the Duat.
NatureCool jade and deep green — verdant, alive, watered by a hidden spring.
520 grains
Glass black and smoking ash.
DarkSilver on black glass; embers burn ice-cold against it.
380 grains
The first light over the dunes.
FireAmber and fire — the dawn Ra wheels across the sky.
600 grains
Winged carapace and old bronze.
BronzeBurnt umber and bronze — dune-beetle armour under a hot sun.
480 grains
The great green water rises.
WaterSilt-brown gives way to cool Nile teal — the flood that renews the land.
540 grains
Fifty days of scorched wind.
StormDust-choked amber and ash-grey — the desert storm that scours the stone.
420 grains
Imperial crimson of the pharaoh.
RoyalThe blood-red stone of emperors — power carved in porphyry and gold.
620 grains
Pale radiance of the full moon.
NightSilver-blue moonlight over silver sand — a colder, ghostlier tomb.
560 grains
The underworld wakes in green fire.
UnderworldPhosphor-green gloom of the night-barque — the dead walk between stars.
580 grains
The sun at its blinding zenith.
SolarWhite-hot gold and molten amber — every shadow burned away by the high sun.
700 grains
Reeds and rushes by the riverbank.
MarshField-green and faded scroll-gold — the whisper of tall reeds at dusk.
500 grains
The sacred vermilion of rites.
SacredRitual vermilion against lamp-black — the colour of ceremony and blood.
640 grains
The cool green-blue of the mines.
MineralThe prized turquoise of Sinai — jewelry-green that cools the deepest hall.
520 grains
Carnelian warmed by the setting sun.
RoseSun-pinked carnelian and rose quartz — the tomb at golden hour.
480 grains